My Commish Rules

Tiebreakers

Cut Flex & Run

A Rule About Tiebreakers

Flex position is so wide open and possibly the most difficult position to peg down from week-to-week. Many leagues allow RB/WR/TE and some even a second QB. It is a grueling process debating whether to plug in a running back or wide receiver and depending on the format of your league (ppr, ½ ppr) it really becomes a dart throw at times. The good news is that it also makes it a very easy position to help break ties.         

 

How It Works

Similar to our Dead Weight tiebreaker, the Cut Flex & Run rule disregards a position from each team and reviews the remaining lineup scores. By removing flex from the total score you truly are comparing each team position by position. It is consistent. It is fair. It is oldschool Fantasy Football before these young bucks came in and introduced the flex position with their baggy jeans and loud music. Sure maybe it is a bit stuffy. But hey, if it can help break a tie in your league, why not commemorate those grumpy old men who built the game we’ve been working to perfect ever since?

 

At the end of the week, if both teams are staring at a tie, all you need to do as Commish is check their flex positions. Which flex player scored more? Decrease that owner’s score by .01 points and move on with your life. It sounds counterintuitive (we know), but the team with the higher scoring flex position is the team whose remaining lineup scored LESS points. No need to reward that owner for their lucky dart throw. No serious score alterations need to take place other than that .01. After that the tie is broken and everything is right in the world again.

 

Nuts and Bolts

  • In the result of a tie, look at the amount of points scored in the flex position of each team.
  • Disregard points scored by that position from the overall point total of each team.
  • Once the points of the flex player is out of the picture, manually decrease the score of the team with less points by .01 points, effectively breaking the tie.

Change Ups

You can easily do the reverse of this rule. Look at the flex position who scored MORE points and award that owner the victory. Perhaps in your mind, it takes more strategy to effectively select a player to put into that slot and the owner should be rewarded as such.

 

Related Rules

Overtime Player

Look, we’ve all heard the horror stories about how you only needed ONE MORE POINT from your Monday Night WR to avoid tying Jeff in your office league. In Head-2-Head […]

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Cut Flex & Run

Flex position is so wide open and possibly the most difficult position to peg down from week-to-week. Many leagues allow RB/WR/TE and some even a second QB. […]

Read More »

Dead Weight

Ties may be acceptable in the NFL, but this here is Fantasy Football and the stakes are REAL, people. Every year there is a tie in the league and every […]

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You're the Commish.
Make your own rules.

Dead Weight

A Rule About Tiebreakers

Ties may be acceptable in the NFL, but this here is Fantasy Football and the stakes are REAL, people. Every year there is a tie in the league and every year some grown man is shocked and befuddled and that is basically our reaction when we hear about leagues without tiebreakers. So snap out of it because there are plenty of ways to break a tie. Are you still playing with the unpredictable kicker and defense positions? Perfect. Drop that dead weight and recalibrate each team’s total score!

 

How It Works

If you have not yet reviewed our heavily researched, very unbiased Rules Drop Defense and Boot Kickers over in the Roster Configurations part of the site, then this rule should provide a little insight. These positions are usually highly volatile and somewhat unpredictable. But if you are a sucker for tradition and want the standard lineup including kickers and defense from week to week then we get it and we have a perfect use for them (finally). In the event of a tiebreaker, drop the scores of these two dead weight positions and recalculate the score of the remaining starting lineup.

 

This rule is easy to implement and simple to understand. You just completely disregard the points scored by both kicker and defense and then see which team has the higher score. From there you can add .01 to that team or subtract .01 from the lower scoring team and ipso facto – tie is broken.

 

Nuts and Bolts

  • Determine pre-season which position(s) will be disregarded in the event of a tie in order to determine the winner of any tie matchups.
  • When a tie occurs, subtract the points scored by that position or positions from the team’s total score.
        • NOTE: You will not actually deduct these points yet, so that way you are not substantially changing scores just to break ties.
  • When you determine which team’s remaining score is higher, deduct .01 from the losing team in order to effectively award the win/loss and break the tie.

Change Ups

Maybe you don’t play with both of these positions or maybe you don’t want to drop both as a tiebreaker. That’s fine. You can choose to just drop kickers! Or just drop defense! Or just drop tight end! TBH, we really don’t care what you do so long as you don’t allow ties.

 

Related Rules

You're the Commish.
Make your own rules.

Overtime Player

A Rule About Tiebreakers

Look, we’ve all heard the horror stories about how you only needed ONE MORE POINT from your Monday Night WR to avoid tying Jeff in your office league. In Head-2-Head matchup scheduling formats, ties are the bane of our fantasy football existence. If it were up to us, we would avoid them all together. We can’t think of a better way to break a tie then to leave it up to the pre-matchup choices of each owner.  

 

How It Works

Avoid those obnoxious W-L-T standings by having owner’s deem one non-starting player on their roster as their Overtime Player. In the result of a tie at the close of the Monday Night games, the Commish will compare the total points scored by each owner’s Overtime Player to determine the winner.

 

The Overtime Player that scored the most points that week will determine which owner gets the W. The Overtime Player’s points only come into play if the matchup ends in a tie and even at that point – the Overtime Players points are only compared to the other owner’s Overtime Player. To trigger the win the Commish should award the winning owner an additional 0.1 points, or just enough to seal the victory. We don’t want to hear any complaining about how this would affect the total Points For and Against column either.

 

Communicating the Overtime Player chosen each week should take place before the Thursday night games and can be done via any avenue the Commish deems appropriate. We recommend utilizing the in-matchup trash talk feature that most league websites have already or you can do this in the group chat. To instill fear into league owners, if no Overtime Player is announced by the deadline each week, the owner will automatically be stuck with an imaginary Overtime Player that scores -10 points.

 

Nuts and Bolts

  • Prior to the first game of the week, each owner should deem one of their non-starting players their Overtime Player.
  • If the head-2-head matchup ends in a tie, the Commish will then look to the total points scored by each of the owner’s Overtime Player.
  • The Overtime Player that scored the most points, secures the victory for their owner.
  • The Commish will then adjust the total points of the winning owner by the smallest amount necessary to secure the victory.

Change Ups

If you really have no regard for the its effect on the Total Points For and Against calculation, make it this easier on yourself as the Commish and just add the total points scored by the Overtime Player to each owner’s final score. The end result for that week is the same but beware – Total Points For and Against could impact playoff berth or seeding tiebreakers at the end of the regular season.

 

If you cannot rely on your league mates each week to select an OT player then an easy way to still implement this rule is just assign each team’s OT player as their kicker. It is likely the most arbitrary position on each team anyway, and depending on your league size the top kicker should not be that much better than the 10th or 12th kicker on a per game basis.

 

Related Rules

You're the Commish.
Make your own rules.